

This reward can be affected by any reward multipliers gained from Events.Įvery Tall Tale also has a handful of Commendations that unlock various themed Cosmetics when completed. Players will receive a reward of 8,000 for the completion of each Tall Tale (which is also shared in Player Alliances). Tall Tales are considered complete if all the chapters have been completed. Tall Tale Checkpoints can be discarded in the Quest Inventory. Starting a Tall Tale from a Checkpoint must be voted upon at the Voyage Table. Players will have one saved checkpoint per Tall Tale. Tall Tales are divided into Chapters which unlock a checkpoint for the Tall Tale, allowing players to exit and resume from this Chapter of the Tale at a later time. Any necessary Quest Items of the Tall Tale will appear on the Voyage Table when a Checkpoint is voted for. When the Tale is completed, all Checkpoints of the Tale will be lost. Once they have unlocked another Checkpoint of the same Tale, it will be overwritten.

Players can save one Checkpoint from every Tall Tale. Players can put a Tall Tale Checkpoint up for a vote at the Voyage Table. These Checkpoints are stored in the Quest Inventory where they can be discarded. These Checkpoints allow Players to leave and start the Tall Tale over again at some other time. Every Journal should have a hint of the next Journal's location written in the text.Įvery Tall Tale has a number of Checkpoints that can be acquired when reaching specific chapters or goals in a Tall Tale. The first Journals are most always around the first destination players arrive at, while the others may not always be so easy to come across. Each Tale will have a Commendation for finding and reading all of the related Journals. These Journals are optional, giving some related story to the current Tale. These Items generally serve no larger purpose than completing a Commendation for the Tall Tale.Įach Tall Tale typically has 5 hidden Journals (10 for Shores of Gold and A Pirate's Life) that appear in the world only while the Tale is active. The Seabound Soul, also have optional hidden Collectable Quest Items. When Players lose their Quest Items, the Tale will fail and they will have to start over. Most Quest Items also cannot be sold to any of the Companies, making them only useful for the Crew that is doing the specific Tall Tale. Quest Items often appear in the form of Trinkets, Keys and Chests that can be carried around, or in the form of Equipment that appear beside the Tale Book in the Quest Radial Menu. In addition to Tale Books, players will acquire various Quest Items during Tall Tales that help them progress in the story or solve puzzles. However this restriction is per player, and another crewmate who meets the requirements may begin the vote themselves. Some Tales require that a player has completed an earlier Tall Tale before they may initiate a vote for it. Crews can have one Voyage and one Tall Tale active on the Voyage Table at a time. When Crew members have reached a Checkpoints of a Tall Tale, they can also put these Tales up for a vote at the Voyage Table, rather than the Tale Book, then start from these Checkpoints with the required Quest Items appear on the table. More information on where to begin each specific Tall Tale is also noted on the "More Info" page when hovering over individual Tales in the Tall Tales tab in the Reputation Menu.Īn active Tall Tale will appear on the ship's Voyage Table, where the crew can then vote to cancel the Tale. These Markers can be toggled in the Game Options. These locations are marked on the Map Table with Map Markers displaying the Tale's icon which can be interacted with when the map is zoomed in to them. Tall Tales differ from other Quests in that they are initially begun by voting at their respective Tale Books found beside specific NPCs.
